Cost: $2.2M (base) + Optional upgrades
Potential Payout: $1.1M - $1.9M per solo run
Notes: Highest solo profit potential. Stealth approach possible.
Cost: $2M - $2.8M
Upgrades: Armory ($720k), Vehicle Workshop ($800k)
Passive Income: Up to $20k every 48 minutes
Contract Payouts: $30k - $70k
Payphone Hits: $85k each (if bonus met)
Cost: $1.4M - $1.7M
Upgrades: Equipment ($1.425M), Staff ($475k)
Passive Income: $60k - $70k/hr (fully optimized)
Other: Warehouse sells, popularity income
Cost: MC Clubhouse ($200k+), Cocaine Lab ($975k - $1.85M)
Upgrades: Equipment ($935k), Staff ($390k), Security ($570k)
Profit: $74k/hr after upgrades
Sell Price (full stock): $420k (solo) - $840k (2+ players)
Cost: $1.165M - $2.38M
Upgrades: Equipment ($1.155M), Staff ($598k), Security ($351k)
Profit: $79k/hr fully upgraded
Sell Price: Up to $1.05M (solo)
Cost: $1.2M - $2.5M
Upgrades: Master Control Terminal ($1.7M)
Passive Income: Up to $5k every 48 min
Heist Payout: $2.1M - $3.6M (with team)
Cost: $1.6M - $1.9M
Contracts: $150k - $300k
Exotic Exports: $20k - $200k daily
Bonus: Custom delivery vehicle shop profit
Cost: Office ($1M+), Vehicle Warehouse ($1.5M)
Profit: $80k per top-range car (20 min per cycle)
Notes: Efficient solo grind. Avoid mid/standard range.
Cost: $1.2M - $3.2M
Profit: $10k - $25k per crate, up to $500k+ per full sale
Notes: Best done in double money weeks. Tedious solo.
Cost: $1.375M (base), Upgrades optional
Client Jobs: $30k - $35k every few minutes
Bonus: Oppressor Mk II weapon upgrades unlocked